![]() There are nine different passive skills in Pillars of Eternity 2: Deadfire:īluff concerns itself with the art of misdirection - "All but the most honest adventurers find it useful to stretch the truth on occasion. List of Passive Skills in Pillars of Eternity 2: Deadfire ![]() The higher the character's skill, the closer they can get to enemies before being detected." It is used automatically whenever the character is in Stealth mode. Stealth, unsurprisingly, is about being sneaky - "Stealth allows characters of any class to attempt to avoid being seen or heard. Sleight of Hand concerns traditional notions of pilfering - "Whether you want to lift a few coins from an unsuspecting mark or plant incriminating evidence (or worse) on an enemy, Sleight of Hand can get the job done without drawing much suspicion." In conversations and scripted interactions, Mechanics can be used to activate or disable a variety of machines." The higher the Mechanics skill, the more accurate the trap. Additionally, any character can use the Mechanics skill to place traps of their own. The Mechanics skill makes it easier to open locks and disable traps. Mechanics relates to character skills with traps and locks - "Traps and locks can be a problem for even the toughest adventurers, draining their resources and injuring or killing those who are unfortunate enough to trigger an unseen floor plate. In conversations and scripted interactions, Athletics is used for physical feats like climbing, swimming, and jumping."Įxplosives is all about blowing stuff up - "The Explosives skill improves the accuracy, damage, and effectiveness of bombs, noisemakers, and similar devices." A higher Athletics score increases the effect of Second Wind. ![]() Once per encounter, characters with Athletics can use the Second Wind ability to recover lost Health. In addition to the hazards of mortal combat, adventurers have walls to climb, rivers to cross, and pits to leap over. In combat, it can be used to increase the power level of scrolls."Īthletics corresponds to talent with physical strength, endurance, and training, and also ties into the Second Wind ability - "Adventuring is tiring work. It affects the usage of all drugs, poisons, and antidotes, generally increasing potency and duration of effect."Īrcana concerns itself with magic - "Arcana covers knowledge of all things magical that do not deal with metaphysics. There are seven different passive skills in Pillars of Eternity 2: Deadfire:Īlchemy ties into the use of various potions - "Alchemy deals with the natural and supernatural properties of plants, body parts, and gemstones.
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